Home › Forums › Sentinel series › Sentinel 4: Dark Star › Welcome to the Sentinel 4: Dark Star forum!
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November 8, 2012 at 4:30 PM #4128
niezam
MemberHello again 😉
Wow, saw the announcement via FB. Now the 4th instalment, this is big. Would love to see,
– new story but related to the previous game
– old towers with new graphics, polishing
November 8, 2012 at 4:37 PM #4129
PaulMemberHi Niezam, good to hear from you again!
We will be revealing what new stuff we’re packing onto Sentinel 4 over time, and you surely won’t be disappointed. I can safely say that both of your suggestions are definitely going in 🙂
November 8, 2012 at 4:56 PM #4130
MarkMemberHi guys!
This is great news!
Things I would suggest
– on end maps cut the completion time down a bit
as I feel 90 mins is too long for a mobile game (60) feels like max for me 😉
– more wubba wubbas (music)
November 8, 2012 at 11:40 PM #4131niezam
MemberHello guys 😀
Yeah, definitely the bgx, awesome man.
Dark Star reminds me of the Death Star, Star Wars.
November 9, 2012 at 8:46 AM #4132
PaulMemberYup, we’re working with the same talented music guys (Specimen A) so you can expect more of the same quality original music!
I’ve also been considering adding some of the older music from S2/S3 into S4 as well, just to get a bit more variation than in previous games.. I loved the S2 in-game tune 🙂
November 9, 2012 at 10:01 AM #4138
MarkMemberI think it goes without saying if you need help with fine tuning
You have a couple of Dudes here willing to help as usual 😉
Mark (geocelt)
EDIT lol @Dude
November 12, 2012 at 9:02 AM #4145
PaulMemberNice one thanks Geo 🙂
December 13, 2012 at 1:53 AM #4217bteamfox
MemberHi, I am new to the Sentinel Series my first is Sentinel 3. My first purchase was for my Asus Transformer TF101 and I quickly found it to be my favourite game. I have also an iPad 3 Â and just had to buy the game for iOS. I can’t wait for Sentinel 4!
Idea’s. You mentioned you would like to add extra music, why not make the extra music as unlock able items. Complete a certain level or place a tower in a certain area on a map and you unlock a music track. Adds to the fun to find them.
I hope Sentinel 4 will use the iPad 3 Retina display.
Weapon, a black hole creator, any enemy that is near the black hole gets sucked in and destroyed, weapon takes a long time to charge. Lasts x amount of time.
Weapon, a Nano bot tower, shoots nano bots in a missile/rocket at target, target is reprogrammed by nano bots, target then shoots its own kind for x amount of time until target regains control.
Weapon, a Warp Point Tower, select a destination for the warp point, when tower fires target is transported to destination point. Tower upgrade paths one path allows destination point to be set further back towards the enemy start point each upgrade. Path two would allow the transport of bigger and bigger enemy targets each upgrade, until you can transport bosses back to there start points.
December 13, 2012 at 2:57 PM #4225
Repair DroneMemberHi, good to see a new face around! We’ll definitely be making the most of the new iPad retina displays. Some cool weapon ideas there 🙂
December 16, 2012 at 4:06 PM #425784jeepjohn
MemberCan’t wait to get this!! Â Any updates? An ETA?
December 17, 2012 at 5:53 PM #4258
Repair DroneMemberETA is still the first quarter of 2013, very vague I know but we’re not quite ready to pin things down more firmly. Paul should have a dev blog post up before Christmas – we meant to have a couple more up by now, but the OpenFeint shutdown meant we had to put everything on hold for a couple of weeks to update our old games, so we’re a bit behind schedule.
December 20, 2012 at 2:11 AM #4260Roger Chiu
MemberHello Everybody, I am back.
December 20, 2012 at 3:25 PM #4262
Repair DroneMemberHi Roger, welcome back! 🙂
January 12, 2013 at 10:31 AM #4335chipstar
MemberJust adding some thoughts….
I love Sentinel 3. Â It’s the best Tower Defense game I’ve ever played. Â Here are some tweaks and suggestions that I think could by applied to S4:
1. Â Real Time and Double time are great. Â Having the power to speed up even faster (3 or 4 x) would be fantastic for grinding. Â Level 19 –> 20 takes an eternity.
2. The armor suits in S3 have a final level 20 ability, but consider dropping that down a few levels so we can have fun while still grinding. Â I realize people may enjoy going for highscore etc, but I enjoy the campaign. Â After 20, there was just nothing left to do.
3.  Upgrades Upgrades Upgrades.  It was neat to put points into your commander, but I want more!  More damn you!  Give me options to upgrade barriers, barrier weapons, base turret stats, and sentinel weapons.4.  I found some of the turret options to scale poorly with the linear progression of a round.  Example, around 60ish on level 20 of the 1st campaign, missiles really lose their shine, and after a while it becomes a laser/sniper game.
5. Â I love min maxing. Â It’d be a bonus to know more detailed states about enemies, turrets, and the commander. Â Not everyone is into that, but I strive for efficiency and data/numbers would be greatly beneficial.
Overall dev team, I FUCKING LOVE this game. Â You’ve done a fantastic job, and I am EAGERLY awaiting the release of S4. Â I would willingly throw myself at your feet for alpha/beta testing.
January 15, 2013 at 4:49 PM #4342
Repair DroneMemberHi chipstar, thanks for the suggestions. I think you’ll be pleased with what we’ve got in store.
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