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Viewing 15 posts - 1 through 15 (of 33 total)
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  • #4128
    niezam
    Member

    Hello again 😉

    Wow, saw the announcement via FB. Now the 4th instalment, this is big. Would love to see,

    – new story but related to the previous game

    – old towers with new graphics, polishing

    #4129
    Avatar photoPaul
    Member

    Hi Niezam, good to hear from you again!

     

    We will be revealing what new stuff we’re packing onto Sentinel 4 over time, and you surely won’t be disappointed. I can safely say that both of your suggestions are definitely going in 🙂

    #4130
    Avatar photoMark
    Member

    Hi guys!

    This is great news!

    Things I would suggest

    – on end maps cut the completion time down a bit

    as I feel 90 mins is too long for a mobile game (60) feels like max for me 😉

    – more wubba wubbas (music)

    #4131
    niezam
    Member

    Hello guys 😀

    Yeah, definitely the bgx, awesome man.

    Dark Star reminds me of the Death Star, Star Wars.

    #4132
    Avatar photoPaul
    Member

    Yup, we’re working with the same talented music guys (Specimen A) so you can expect more of the same quality original music!

     

    I’ve also been considering adding some of the older music from S2/S3 into S4 as well, just to get a bit more variation than in previous games.. I loved the S2 in-game tune 🙂

    #4138
    Avatar photoMark
    Member

    I think it goes without saying if you need help with fine tuning

    You have a couple of Dudes here willing to help as usual 😉

    Mark (geocelt)

    EDIT lol @Dude

    #4145
    Avatar photoPaul
    Member

    Nice one thanks Geo 🙂

    #4217
    bteamfox
    Member

    Hi, I am new to the Sentinel Series my first is Sentinel 3. My first purchase was for my Asus Transformer TF101 and I quickly found it to be my favourite game. I have also an iPad 3  and just had to buy the game for iOS. I can’t wait for Sentinel 4!

    Idea’s. You mentioned you would like to add extra music, why not make the extra music as unlock able items. Complete a certain level or place a tower in a certain area on a map and you unlock a music track. Adds to the fun to find them.

    I hope Sentinel 4 will use the iPad 3 Retina display.

    Weapon, a black hole creator, any enemy that is near the black hole gets sucked in and destroyed, weapon takes a long time to charge. Lasts x amount of time.

    Weapon, a Nano bot tower, shoots nano bots in a missile/rocket at target, target is reprogrammed by nano bots, target then shoots its own kind for x amount of time until target regains control.

    Weapon, a Warp Point Tower, select a destination for the warp point, when tower fires target is transported to destination point. Tower upgrade paths one path allows destination point to be set further back towards the enemy start point each upgrade. Path two would allow the transport of bigger and bigger enemy targets each upgrade, until you can transport bosses back to there start points.

    #4225
    Avatar photoRepair Drone
    Member

    Hi, good to see a new face around! We’ll definitely be making the most of the new iPad retina displays. Some cool weapon ideas there 🙂

    #4257
    84jeepjohn
    Member

    Can’t wait to get this!!  Any updates? An ETA?

    #4258
    Avatar photoRepair Drone
    Member

    ETA is still the first quarter of 2013, very vague I know but we’re not quite ready to pin things down more firmly. Paul should have a dev blog post up before Christmas – we meant to have a couple more up by now, but the OpenFeint shutdown meant we had to put everything on hold for a couple of weeks to update our old games, so we’re a bit behind schedule.

    #4260
    Roger Chiu
    Member

    Hello Everybody, I am back.

    #4262
    Avatar photoRepair Drone
    Member

    Hi Roger, welcome back! 🙂

    #4335
    chipstar
    Member

    Just adding some thoughts….

    I love Sentinel 3.  It’s the best Tower Defense game I’ve ever played.  Here are some tweaks and suggestions that I think could by applied to S4:
    1.  Real Time and Double time are great.  Having the power to speed up even faster (3 or 4 x) would be fantastic for grinding.  Level 19 –> 20 takes an eternity.
    2. The armor suits in S3 have a final level 20 ability, but consider dropping that down a few levels so we can have fun while still grinding.  I realize people may enjoy going for highscore etc, but I enjoy the campaign.  After 20, there was just nothing left to do.
    3.  Upgrades Upgrades Upgrades.   It was neat to put points into your commander, but I want more!  More damn you!  Give me options to upgrade barriers, barrier weapons, base turret stats, and sentinel weapons.

    4.  I found some of the turret options to scale poorly with the linear progression of a round.  Example, around 60ish on level 20 of the 1st campaign, missiles really lose their shine, and after a while it becomes a laser/sniper game.

    5.  I love min maxing.  It’d be a bonus to know more detailed states about enemies, turrets, and the commander.  Not everyone is into that, but I strive for efficiency and data/numbers would be greatly beneficial.

     

    Overall dev team, I FUCKING LOVE this game.  You’ve done a fantastic job, and I am EAGERLY awaiting the release of S4.   I would willingly throw myself at your feet for alpha/beta testing.

    #4342
    Avatar photoRepair Drone
    Member

    Hi chipstar, thanks for the suggestions. I think you’ll be pleased with what we’ve got in store.

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