Re: Game mechanics questions

Home Forums Sentinel series Game mechanics questions Re: Game mechanics questions

#2117
Avatar photoPaul
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OK here goes, I’ll try and clear up some of these questions <img decoding=

"stratego":q74uj2x5 wrote:
-Laser: Does Power Shot do anything other than more damage, which is already reflected in the damage stat?[/quote:q74uj2x5]
nope, it’s just a powerful shot.

"stratego":q74uj2x5 wrote:
-Flamethrower: Does Chemical Flame do anything other than more damage, which is already reflected in the damage stat?[/quote:q74uj2x5]
the chemical flame burns for longer (8 sec from 3 sec) and the damages shown are DPS, so the total damage done is much higher.

"stratego":q74uj2x5 wrote:
-Booster: Does Super Boost do anything other than increase the % increase?[/quote:q74uj2x5]
correct, super boost just increases the boost value.

"stratego":q74uj2x5 wrote:
-Line Laser: Maybe the same question, but I’m not sure since I haven’t progressed that far yet.[/quote:q74uj2x5]
the top tier Line Laser also has a MUCH wider beam, allowing it to hit more enemies

"stratego":q74uj2x5 wrote:
What does the damage rating of a slow tower represent?[/quote:q74uj2x5]
10 damage represents one second of slow. So upgraded towers slow for longer. An enemy that is slowed will move and attack at 40% of normal speed.

"stratego":q74uj2x5 wrote:
Does a commander that’s been killed respawn faster than a commander that is on the brink of death? I.e. if I want to heal my commander, is it faster to let him die?[/quote:q74uj2x5]
An interesting question, and not something I’ve ever tried out <img decoding= It would depend on your stats, as your health stat will control your health maximum and regen rates.

"stratego":q74uj2x5 wrote:
Does score do anything, like go into calculation of XP or credits? Or is it just for fun?[/quote:q74uj2x5]
Score is purely for fun, or for competing online if you post the scores to Openfeint.

"stratego":q74uj2x5 wrote:
How do you read the previews of the upcoming enemies?[/quote:q74uj2x5]
The previews show you the type of enemy coming and its RELATIVE strength at that point in the game. All enemies get stronger as you get further into the game. The bars displayed are only a rough indication, they don’t change throughout the game as they are always the same for a particular type of enemy.

It’s tough trying to convey all of this information in the game, it’s a complicated game and it’s always a struggle to display things to the player without confusing or cluttering the screen. Thanks for the feedback and I’m glad you’re enjoying the game! <img decoding=