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I did a no-shields run on normal waaaaay back in alpha before a LOT of balance changes (and before level 26 proper was added). Digging up my write-up, I apparently went for the “kill them before they kill you” tactic, with range and damage upgrades on a couple of key towers, plus maximum Artemis Aura. I’m not sure that’s the approach I’d take to that challenge in the current version, but it worked at the time. Remember Shields also boost adjacent tower’s damage – don’t feel like you’re wasting a slot on just protection!
How far in to the campaign are you? Credits ramp up in the latter part, and you may have a couple of good anti-damage options left to unlock.
