Reply To: The Sentinel 4 Suggestion Symposium – Towers

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#4752
pendell
Member

Hello, I’m not quite finished with campaign 2 of sentinel (still need to do mission 15) but maybe some feedback could be useful:

 
>- Turret power balance – are there any that you think are too good, or any that you never use because they’re too weak or situational?

 

I’ve pretty much given up on the flamethrower and disease weapons. They are expensive for what they do and by the late game they don’t do much more than tickle the enemies.  I recommend improving these and the laser turret so they remain viable.

 

It would be nice to make the booster’s effect more obvious. It’s not always easy to tell what benefit it gives, and therefore why I should be buying it.  It’s only really useful in late game when I need to boost a large cluster of towers, it doesn’t give us anything at lower upgrades or with fewer turrets. Suggest making it more practical at the lower levels.

 

I disagree with the previous poster — the line laser, on a map it is situated for, is AWESOME because it hits everything in a row repeatedly.  It’s a thing of beauty to see a line of enemies getting hit from both sides by fully upgraded line lasers. Your later enemies have too much health for your lasers? Answer : MOAR LASERS.   And it works on air and ground enemies both.  And it’s the prettiest weapon effect in the game, like a light show.

 
If anything, it might just be a bit too powerful in some situations.   But then, this can be overcome with clever map design rather than nerfing the weapon. The line laser only works well when it can repeatedly hit a long, long line of enemies. Take away those long single file lines and it isn’t nearly as useful.

>- Is the range of towers available too broad, too narrow or just right?

 
I think we’re a little deficient against air threats. Also, while the game is supposed to prevent you from depending too heavily on one turret, as I said earlier the flamethrower just isn’t enough of a contender in the late game to warrant a place  just because laser-resistant mutants exist.  It’s easier for me just to rely on laser weaponry and use napalm when a laser-resistant wave shows up. Need more and better non-laser options.

 
>- What do you think of Sentinel 3′s Armory system?

I like it a great deal. Free choice of what weapons I can employ and the ability to unlock slots is a very pleasant change of pace compared to other games.

>- And of course, do you have an idea for a new tower type that you’d love to see?
How about something that temporarily causes enemies to  fight each other? Same mechanic as the disease or flamethrower. Anything touched by it stops in place, turns around and starts fighting the neighbor behind it until the effect wears off.  Have it spread like disease. Gives you the effect of slow turret and a damage turret all at once.

Respectfully,

Brian P.