Our release estimate is still a fairly vague “early 2013” – we’re hoping to get the iOS version out in the first quarter of the year. We’ll let everyone know once we’ve narrowed it down further.
Heads up everyone, it’s looking like release will slip to the second quarter, unfortunately.
Those of you who like to follow games in development will know this isn’t entirely unexpected, especially as we don’t have a publisher on our backs forcing us to compromise on quality to meet deadlines. Paul and Laurence have their noses firmly to the grindstone, but some crucial maintenance work on Sentinel 3 has cut into dev time recently.
There’s no pre order mechanism available for the iTunes App Store or Google Play, so that’s unfortunately not feasible. It might be possible for a PC release, though.
Pre-ordering would be possible through kick-starter or a similar system. We haven’t completely ruled something like this out at present, but will of course announce any decisions along these lines if we decide to go down this route.