Home › Forums › Sentinel series › Suggestion Thread
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BubbleGumPlant.
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November 30, 2010 at 8:18 PM #1532
CaptManiac
MemberI’d like to suggest that if the game is paused and you place a weapon, that you be able to sell it back at full price as long as the game has not been unpaused. I’ve placed things in the wrong position and would like to undo it without being penalized.
December 1, 2010 at 3:11 PM #1533
Repair DroneMember"w0lfspack":15v2t7gh wrote:Just though it might be good to have a suggestion topic for future ideas from players:Well all I have for right now is that there should be an option added to skip the intro video on startup.[/quote:15v2t7gh]
Good thread idea. You should be able to skip the intro video already, if you tap the screen then hit ‘Done’. Let us know if this isn’t working for you.
December 1, 2010 at 3:37 PM #1534
PaulMember"Repair Drone":29ixovb5 wrote:"w0lfspack":29ixovb5 wrote:Just though it might be good to have a suggestion topic for future ideas from players:Well all I have for right now is that there should be an option added to skip the intro video on startup.[/quote:29ixovb5]
Good thread idea. You should be able to skip the intro video already, if you tap the screen then hit ‘Done’. Let us know if this isn’t working for you.[/quote:29ixovb5]
If you have OS3.2 or higher you don’t even need to hit the done button, you just tap the screen
December 1, 2010 at 4:04 PM #1535
Repair DroneMember"SentinelLord":19c4lp1i wrote:"Repair Drone":19c4lp1i wrote:"w0lfspack":19c4lp1i wrote:Just though it might be good to have a suggestion topic for future ideas from players:Well all I have for right now is that there should be an option added to skip the intro video on startup.[/quote:19c4lp1i]
Good thread idea. You should be able to skip the intro video already, if you tap the screen then hit ‘Done’. Let us know if this isn’t working for you.[/quote:19c4lp1i]
If you have OS3.2 or higher you don’t even need to hit the done button, you just tap the screen
[/quote:19c4lp1i]This is what I get for being stuck on the crappy testing device
December 6, 2010 at 11:22 AM #1536niezam
MemberI post lots of suggestion in the beta testing topic

– a restart button while in game, so we don’t have to exit to the main menu for restarting. I love a perfect score, once the barriers screwed up, I need to restart the game.
– Commander/Hero selections with each hero have different abilities and upgradeable skills. This new updates can be implemented as DLC/IAP along with new maps.
– Multiple profile slots.
– Units, aliens and heroes database and info.
I remembered Sentinel 2 showing little aliens description while on main menu. Must be awesome to know what these aliens like to eat etc Something like a database or dictionary.– ‘Angry Birds’ star style for clearing a stage with perfect barriers. Indicator.
– access Game Center while inside the game
– Tap to fast points calculation in the Battle Report (want to see, no skip by clicking back button
)– watch/replay intro button in settings (because the intro so cool
)December 7, 2010 at 7:45 PM #1537nonexist
MemberHola, new in the forum, I would like to see this in future updates:
-Make a option for adjust the transparency of the buttons
-Repair Drones capable of repair the Commander
-be able to touch the Commander as we do with the towers so we can see damage for the attacks (sniper, melee, shot damage) and also the aura size. This can help in a better selecting of skills (today I unlocked the spin attack and I wish to see how much damage the attack really do as I level up the strength, the same with the sniper) what take me to the next one…
-Maybe upgrade the Commander sniper or maybe others skills but only in map as we do with towers
-Activate-deactivate the commander’s abilities, I have already unlocked all abilities but what if I want to do a round without the use of the sniper? for example
-This just came to my mind, Modify Commander look and color with new parts or something like that with the use of credits. I have at the moment 52,639 credits and I want to expend it.
-New abilities/weapons for the commander (I imaging a flamethrower in one arm and a laser in the other, a crazy though) and we can choose what to equip, same as with the towers that we equip to the Sentinel
-Maybe rise the commander’s level cap? at least five levels more.
-3D encyclopedia with aliens images and informationThat’s for now.
This have become my favorite iphone game, congratulations!
December 8, 2010 at 7:18 AM #1538Ninjase
MemberIs it possible to completely mute the sound/music? Even if you move the volume sliders all the way down it’s still faintly audible

Edit: didn’t see that this was addressed already in another thread, sorry!
December 8, 2010 at 8:07 PM #1539Marabunta
MemberMade it to my favorites! 2. Sentinel 2 3. Spacestation(i think its a Bit to hard)!
-Exchange credits 1000:100xp or sth.
-More xp in endless Mode!
-Explination of enemies, Commander skills, towers…(more then the Short Info currently given)
-skill to rebuild the barricadesMy english is Not so good but i think u now what i mean
December 9, 2010 at 7:38 PM #1540nonexist
MemberHad a some time without playing Spacestation until today and I though that the arsenal menu in Sentinel 3 should be like in Spacestation, the option to hide it! that and a option for adjust the transparency of the buttons will be great to see a cleaner screen.
December 10, 2010 at 9:08 AM #1541Karppa
MemberUser interface improvements:
-if you put down a turret on any location where any of the menu buttons the menu button is pressed when you release the turret; disable menu buttons when laying down turrets. I’ve many times jumped to another barrier because of laying down a turret on the jump jet buttonA few ideas:
-Mercenaries: spend credits for additional firepower. Maybe a special kind of SENTINEL attack for the duration of the next mission
-Barrier towers: placed n pairs, they create a weak energy field that can take a short pounding, then is permanently destroyed and kept on map; no multibarrier cheating and only on certain stretches of the map
-Artillery tower: nearly map-wide, somewhat inaccurate bombs. Lets you use that extra empty space and incomeDecember 10, 2010 at 4:07 PM #1542
PaulMemberSome excellent suggestions, thanks. We are working hard on the next update and will include as many of your suggestions as we possibly can. As soon as it’s submitted we will post a full list of changes and additions!
thanks!
December 10, 2010 at 8:49 PM #1543nonexist
Member"SentinelLord":qj1olkta wrote:Some excellent suggestions, thanks. We are working hard on the next update and will include as many of your suggestions as we possibly can. As soon as it’s submitted we will post a full list of changes and additions!thanks![/quote:qj1olkta]
Can’t wait!
PD: please also add more achievements too, I’m only missing Alien Extinction and the two Psycho ones, I know those will take me awhile but I want more!
December 11, 2010 at 11:39 PM #1544Karppa
MemberThe red charge meter on the commander skill buttons shows the last portion of skill recharge poorly; Rage seems to charge for a long time even after the red meter has ran out.
Maybe gray out long recharge skills in addition to the red meter?December 12, 2010 at 10:36 PM #1545nonexist
MemberAnother suggestion, a lonely run for the commander, no towers to help you, only the Sentinel weapons maybe, and try to stop the alien waves and see how long can you take it.
This with respective scoreboard and achivements.
December 13, 2010 at 8:42 AM #1546Karppa
Member"nonexist":2wo4hbs8 wrote:Another suggestion, a lonely run for the commander, no towers to help you, only the Sentinel weapons maybe, and try to stop the alien waves and see how long can you take it.This with respective scoreboard and achivements.
Hmm… an interesting challenge. I just hope they tone down the waves or give you lots of energy.Give us a SENTINEL weapons against the cursed winged parasites! Gravity Wave! Ground the parasites briefly.
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