Repair Drone

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  • in reply to: Boost Towers #2206
    Avatar photoRepair Drone
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    Yes, it’s a percentage and it does stack with other boosting effects such as the Commander aura and the Campaign 2 turret boost ship weapon. If I recall correctly they each use the tower’s base damage in the calculation rather than a boosted figure, but with all three effects running you can still get some REALLY nice damage figures <img decoding=

    in reply to: Repair Drones? #2123
    Avatar photoRepair Drone
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    You called? <img decoding=

    Repair Drones and Energy Drones are both equipped automatically, so there’s no need to select them in the Armory or Commander screens. They appear on the left side of the ship weapon interface if you’re on an iPhone or iPod.

    in reply to: Cannot select level #2250
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    Can I just check that you’re clicking and dragging the thumbnails, not just clicking? It’s the same control system as on the iPhone, so imagine swiping with your finger and imitate that motion with the mouse.

    We’ll try and reproduce the problem at our end too.

    in reply to: Any idea on how to get rid of Alien Egg in Sentinel 3? #2124
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    Orbital laser is a good bet, I also often use beam towers. Upgraded once or twice they should kill it before it regenerates.

    in reply to: Looking for general advise on DLC maps #2242
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    From your other post I see you are playing the Mac version of the game, which doesn’t yet have Campaign 2 available.

    DLC stands for downloadable content. Campaign 2 is essentially an expansion pack for the iPhone/iPad version of the game, it is bought as an in-app purchase and provides 15 new maps and some new weapons. Hope that explains it <img decoding=

    in reply to: Cannot select level #2248
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    Hi, sorry you’re having a problem with the game.

    Firstly, can you scroll the level selection by clicking and dragging left and right on the map thumbnails above the level description? If not, have you previously been able to select levels in this fashion, has it never worked, or have you never tried before?

    If you can scroll properly, are the other levels displayed as "Locked", as if you have not beaten the previous level? If so, have you signed in to your Mac under another user account?

    in reply to: Looking for general advise on DLC maps #2236
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    Are you playing the latest version? Both Easy and Normal have had their difficulties reduced in a recent update.

    in reply to: Expansion kill inside sentinel zone question #2128
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    The expansion pack commander has an aura that syphons ship energy from creatures killed within its radius. It’s the energy that powers the ship weapons, displayed in little glowing squares below the Commander control icon.

    The energy syphon aura is tied to the commander’s Psi stat, and increasing Psi will increase the aura’s radius. With it maxed out you can sometimes get two or three squares of ship energy per enemy wave, so you can use your ship weapons much more frequently.

    Hope that helps <img decoding=

    in reply to: Dps #2257
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    I’m not sure how you’d meaningfully express DPS for all towers as it can vary according to circumstances. For example, an area of effect weapon will smoke a single target weapon in DPS against swarms, but will lose out against the high hp bosses. Disease turrets will do more DPS if you cluster up enemies. And with your example of sniper vs beam, the beam outputs more "raw" DPS, but the sniper compensates with a longer range. To be fair, should the seconds in which the sniper can reach the target but the beam can’t be factored into the calculation?

    If you’ve got any more thoughts on this let us know!

    in reply to: Help needed Final Fight #2262
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    I was just about to jump in with tips, but it seems you’ve succeeded without them, congrats <img decoding=

    Trying something totally different can really help if you’re stuck. The early beta of the expansion pack had a particular level that was waaaay too hard, and everyone was completely stuck until one of the testers discovered that spamming a certain tower type could let you squeak through. So don’t lose heart if a level seems impossible, there’s always a way!

    in reply to: Looking for general advise on DLC maps #2239
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    Where are you stuck? Is there anything in particular causing you problems (bosses, amphibians, swarms etc)? Also, what difficulty did you play the first campaign on?

    in reply to: Looking for general advise on DLC maps #2240
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    Campaign 2 is intentionally a bit harder than the first one and all feedback on difficulty levels is welcome. Are you stuck in a rut with your strategy, trying slight variants on the same plan, or have you been trying wildly different layouts and loadouts? Mixing things up a bit can really help.

    General tips that work for me:

    – Upgrading a tower is generally more efficient than building new ones. Sometimes an increased rate of fire from added low level single-target towers helps, but if you’re filling the map with low level towers it’s probably not a good plan.

    – If your setup is doing a good job of killing things, don’t spend cash on towers that aren’t necessary right now. Building up bank will earn you more interest so you’ll have more to spend when it’s needed. You could also get your repair drones out early to start harvesting more cash even if your barriers are intact. If you’ve got a nice stash of cash built up and a wave of enemies catches you by surprise (a boss, a new type of critter etc) you can pause the game and lay down defences to deal with the specific threat.

    – Position your towers so that enemies stay in range as long as possible. As well as covering as much path as possible, this includes building by barriers where enemies will cluster, and using slow towers to hold critters in place. Don’t underestimate the slow!

    – Use your ship weapons! The Aurora armour’s aura (try saying that quickly after 5 pints…) gathers ship energy rather than buffing towers, so expect to be a lot more active with your ship weapons in Campaign 2. If you know your towers are weak against a certain type of enemy (eg flyers, amphibians), be ready to nuke them with ship weapons when you see them in the Next Wave indicator.

    – If a tower has outlived it’s usefulness don’t be afraid to sell it. You’ll make a loss, but it can still fund defences in a more useful spot. This usually happens when a barrier breaks, making defences around the choke point lose efficiency.

    If you let us know what Armory loadout and strategies you are using we can discuss it in more depth. Feel free to post screenshots of your layouts if you like <img decoding=

    in reply to: Problems Achievements #2235
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    Unfortunately there are no new achievements in Campaign 2. Systems such as Openfeint and Game Center have a cap on the number of achievement points each game can contain, and we used all ours up on the base game. Maybe in future the cap will be raised!

    in reply to: New Dlc problem #2180
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    No problem. The unlocks are rarer in Campaign 2 – it gets tricky to design and implement new weapons that are both useful and meaningfully different from existing ones, that won’t also throw off the balance of the base campaign <img decoding=

    in reply to: New Dlc problem #2181
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    It sounds like everything is working as intended: Disease and Artillery are the two new ground weapons in Campaign 2 (for a total of 12 weapons across both campaigns), plus you should also have two new ship weapons, Vortex and Turret Energizer.

    You seem to have all 12 ground weapons available, let me know if I’ve misunderstood and some are inaccessible.

Viewing 15 posts - 121 through 135 (of 176 total)